WebbI'm using boost::shared_ptr to store a pointer to texture. I'm loading new textures as i need and share them among the program using shared_ptr. If my app is using too much memory i want to remove unused textures to clear memory. Is there a way I can determine how many objects are having access to t Webb27 juni 2011 · Suppose you have a shared_ptr variable named ptr. You can get the reference either by using *ptr or *ptr.get(). These two should be equivalent, but the first …
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Webb29.7K subscribers No views 1 minute ago C++ : Is there a boost::weak_intrusive_pointer? To Access My Live Chat Page, On Google, Search for "hows tech developer connect" It’s cable reimagined... WebbOne of the most well-known patterns for . State Machine creation. Share. Implementing Stateful Objects or State Machines. simple-state-machine golang state machine by markdaws G hotels cusco machu picchu
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WebbReturns the number of shared_ptr objects that share ownership over the same pointer as this object (including it). If this is an empty shared_ptr, the function returns zero. Library implementations are not required to keep a count of any particular set of owners, and thus it may not be efficient to call this function. WebbThis functionality is supported by boost::make_shared (until C++20) code such as f(std::shared_ptr(new int(42)), g()) can cause a memory leak if g gets called after new int(42) and throws an exception, while f(std::make_shared(42), g()) is safe, since two function calls are never interleaved . (until C++17) Webb27 feb. 2014 · But how to cast it to boost::shared_ptr ? I tried something like: static_cast< boost::shared_ptr > (mObject) and it failed. The only working idea … hotels cynthiana ky